/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "IGameStateView.h"
#include "Image.h"

#include "../shared/geom.h"

/**
=========================================
The graphical representation of 
a dialog box
=========================================
*/
class DialogBoxView : public IGameStateView
{
public:
    DialogBoxView(void);
    /** Update any animations */
    void Update(long dt);
    /** Render the dialog box */
    void Render( IRender *r, ICamera* cam  );

    ///** Set the size of the dialog box */
    //void SetSize(int width, int height) { 
    //    m_width = width; 
    //    m_height = height; 
    //};
    ///** Get the width */
    //int GetWidth() { return m_width; };
    ///** get the height */
    //int GetHeight() { return m_height; };

    ///** Set the location */
    //void SetLocation(int x, int y) { m_location = MPoint(x,y); };
    ///** Get the Location */
    //MPoint GetLocation() { return m_location; };
private:

    ///** Format the text box */
    //void Format(int charWidth);
    //// our instance of the dialog box
    //MDialogBox* m_box;

    //// Frame
    //Image*  m_frame;

    //// dimensions
    //int m_width;
    //int m_height;

    //// location of the window
    //MPoint m_location;
public:
    virtual ~DialogBoxView(void);
};
